Archive for the ‘Uncategorized’ Category

Beta 0.39

Saturday, November 24th, 2012

Some of what is new in this release:

  • Added buttons for toggling sfx and music to the ESC-screen.
  • Changed so that deflecting is done with LShift (by default) and attracting is done by simply right clicking.
  • Fixed a bug that could lead to game servers crashing when kicking a player.
  • Fixed a bug where players could throw grenades between rounds.
  • Fixed problems with the game client freezing when CPU load is too high. (most likely only affected really bogged down and/or low end machines)
  • Fixed a bug where certain game input would keep being processed between rounds.
  • Fixed a bug that would make a player keep quacking repeatedly when holding the freeze button while out of sauce.
  • Fixed so that the HUD never appears while the ESC-screen is showing.

Beta 0.38

Friday, November 9th, 2012

Some of what is new in this release:

  • Added a basic friend system and made various changes to the game lobby.
  • Added the ability to freeze owned projectiles and grenades. (drains Awesome Sauce, default key = SPACE)
  • Added the ability to bind chat messages or commands to the F-keys (F1 is reserved for toggling the console, see Settings/ClientSettings.cfg)
  • Added player emote: /greet (bound to F2 by default)
  • Added player emote: /cheer (bound to F3 by default)
  • Added player emote: /dance (bound to F4 by default)
  • Added player emote: /thefinger (bound to F5 by default)
  • Added hat: Duck Face
  • Added hat: Broken Top Hat
  • Added hat: Golden Boot
  • Added hat: Bratwurst
  • Added hat: Pointy Helmet
  • Added hat: Skull Pole
  • Added hat: Skeleton Pole
  • Added hat: Crown of Murderous Deeds
  • Added hat: Dino Head
  • Added hat: King of the Forest
  • Added hat: Alpha Hat
  • Added command line argument for the server application: -c [path to custom config file]
  • Changed the max length of chat messages sent from game servers to clients to avoid things like long /maplist responses being cut off.
  • Changed so that the KFY patcher and launcher applications will try alternate servers for downloads if the main one is not reachable.
  • Fixed so that the Fiva Hat is not flipped when facing left.
  • Fixed so that certain grenades does not move around when lying on the ground.

Alpha 0.37

Monday, October 22nd, 2012

Some of what is new in this release:

  • Added one hat for each (damage dealing) weapon and grenade, that are awarded to players randomly when killing with the weapon/grenade in question.
  • Added hats that are awarded for the larger kill streaks (10, 20).
  • Added hats that are awarded for the larger multikills (4, 5, 6, 7).
  • Added hats that are awarded to players that log in during certain holidays (Halloween & Christmas).
  • Added a few personal hats for people who have contributed a lot to KFY (hosthazard, Danny, Dunder and KaLLe).
  • Added item: Electroom (creates a powerful electric blast that stuns players and does some damage)
  • Added powerup: Explonade Hiccup (ejects Explonades randomly)
  • Added powerup: Unlimited Sauce (gives unlimited Awesome Sauce)
  • Added a notification box for when a new hat is aquired (with the option of wearing it right away without having to leave the game).
  • Added notification boxes for kick- and map votes.
  • Changed so that only players of the opposite team of the owner of an Infroom blast can catch on fire from it (with the exception of the player throwing it) when friendly fire is on.
  • Changed so that the Infroom burn effect can only be spread to those of the opposite team of the owner when friendly fire is off.
  • Changed so that the Infroom burn effect has a shorter duration.
  • Changed so that the Tryptanade effect does not reverse the movement keys and made the aim impairment worse.
  • Changed so that the Fredrik stun effect has a shorter duration and smaller range.
  • Changed so that poking blocks in build mode does more damage.
  • Changed the graphical representation for Tryptanade.
  • Changed so that pressing down lets go of a ladder if holding on to one.
  • Changed so that Blobus screams right before detonating.
  • Changed so that keyboard input is not completely reset on being zapped, and will resume when the effect wear off.
  • Changed so that the sound of a player being zapped has a lower volume.
  • Fixed a bug where a player spawn effect would be created at 0,0 when joining a game server running a team based mode.
  • Fixed a bug that made it possible to zap teammates with the Improved Fly Zapper when friendly fire was off.
  • Fixed a bug that would cause the local player to not have its own win message set.
  • Fixed so that hat particles are not created on death when wearing the Trashcan powerup or a Billy.
  • Fixed a bug that caused the client application to crash when revisiting the Player Setup screen after a screen resolution change.
  • Fixed a bug that prevented players from killing another player with the Improved Fly Zapper.
  • Fixed so that correct coordinates show up for mirrored tiles.
  • Fixed a bug that would floodfill at incorrect column for mirrored tiles.
  • Fixed a bug that made it possible for spawn protected players to be affected by certain negative effects.

Alpha 0.36

Friday, October 5th, 2012

Some of what is new in this release:

  • Added hats that are awarded to players for placing first at certain leaderboards. Bronze hats are awarded for placing first during the previous day, silver hats for placing first during the previous week and gold hats for currently being the leading player of all time (updated every 10 minutes currently).
  • Added hat: Leader Tricorne (best player)
  • Added hat: Dunce Cap (worst player)
  • Added hat: Mining Helmet (most blocks destroyed)
  • Added hat: Murderer Ushanka (most kills)
  • Added hat: Capturer Cap (most F captures)
  • Added hat: Emo Haircut (most suicides)
  • Added 4 new music tracks by Andreas Krutholm.
  • Added client settings entry: MusicPlaylistShuffle
  • Added client settings entry: MusicPlaylistLoop
  • Added client command: /nexttrack (plays the next music track in the playlist)
  • Added client command: /prevtrack (plays the previous music track in the playlist)
  • Added client command: /shuffletracks (shuffles the playlist)
  • Added client command: /listtrack (shows playlist)
  • Added effect for local player spawning.
  • Added additional pages for player skins if needed.
  • Changed so that music is not specified by maps and users now have the ability to set up their own playlist in the settings menu. All valid .ogg files found in the AppData/Music directory will be availible, with the exception of files starting with an underscore.
  • Changed so that player win messages are no longer stored locally.
  • Changed start ammo for Improved Fly Zapper from 8 to 6.
  • Changed Improved Fly Zapper stun time from 5 to 3 seconds.
  • Changed death effects a a bit for the better.
  • Fixed a bug where players would keep running when being zapped while under the Tryptanade influence.
  • Fixed so that all sound instances are always properly destroyed upon quitting to the game lobby.
  • Fixed a bug where a timer would be incorrectly reset when a burning player got hit by additional flames.
  • Fixed a bug with ESC not working properly when returning from a game.
  • Fixed a bug related to kicking and banning that could lead to crashes.
  • Fixed a bug that could make carried blocks become invalid when picking up new blocks.
  • Fixed a bug where sounds attached to players could keep playing after they left.
  • Fixed a bug where the client application could crash when a player was killed by a drain effect owned by a player who had quit.

Alpha 0.35

Thursday, September 20th, 2012

Some of what is new in this release:

  • Added masterserverside storage for skins and win messages which should open up for some cool functionality in the future, both in game and on the website.
  • Added weapon: Improved Fly Zapper (a short range and low damage weapon that stuns your opponents, rendering them unable to move)
  • Added item: Infroom (fiery mushroom that creates a large cloud of fire on impact, setting those unfortunate enough to be nearby ablaze)
  • Added powerup: Trashcan (reduces damage taken by 75%)
  • Added map: Mount Icy Top
  • Added map: CTF Empire
  • Added map: Solid Gold
  • Added undo and redo functionality for tile drawing in the editor. (Ctrl + Z and Ctrl + Y respectively)
  • Added editor settings entry: UndoRedoSteps (default = 16)
  • Added impairment of aim when under the influence of a Tryptanade.
  • Added special sound effect for stomping blocks with Golden Boots.
  • Changed so that blocks carried does not disappear on death but are dropped.
  • Changed so that Blobus texture has a face.
  • Changed color of Tryptanade.
  • Fixed so that pressing ESC from Player Setup or Player Stats screen will not disconnect from the lobby.
  • Fixed a bug that made it possible to jump while taking off with Infernus.
  • Fixed some typos in the game server application.
  • Fixed so that it is not possible to use skins that have a file size of over 50 kB.
  • Fixed so that it is no longer possible to enter the Player Setup screen when not connected to the master server.

For your skin and win message to be uploaded to our server, you will have to enter and leave the Player Setup screen in the game lobby.