Beta 0.40

July 12th, 2013

Some of what is new in this release:

  • Added ability to spectate matches (accessible from the scoreboard).
  • Added visual indicator for when a player is typing.
  • Changed reload speed and stun duration for Zapper.
  • Changed so that deflect explosions do no damage but have increased force and radius.
  • Changed x-position for where billy rockets spawn.
  • Fixed full screen effects that were problematic on some GPUs.
  • Fixed a problem related to blood pixels making tiles flicker with OSX + Intel GPU.
  • Fixed a minor particle system memory leak.
  • Fixed a bug that would make it impossible to play certain music tracks at below 20% volume.

KFY on IndieGala

April 18th, 2013

Kill Fun Yeah is being featured on IndieGala for 10 days, as part of their Mass Effect bundle, along with 9 other games.
So head over there if you haven’t already purchased KFY and would like to get it, as well as the other games being offered, at a great price!

KFY on IndieGameStand

December 23rd, 2012

Kill Fun Yeah is being featured on IndieGameStand for 96 hours.
10% of the proceeds will be donated to Polar Bears International and those who beat the average price will also receive ten additional player skins as well as two KFY wallpapers.

So if you haven’t already purchased KFY, or would just like to be nice to polar bears in these jolly times, head over there now and grab it at a good price!

Beta 0.39

November 24th, 2012

Some of what is new in this release:

  • Added buttons for toggling sfx and music to the ESC-screen.
  • Changed so that deflecting is done with LShift (by default) and attracting is done by simply right clicking.
  • Fixed a bug that could lead to game servers crashing when kicking a player.
  • Fixed a bug where players could throw grenades between rounds.
  • Fixed problems with the game client freezing when CPU load is too high. (most likely only affected really bogged down and/or low end machines)
  • Fixed a bug where certain game input would keep being processed between rounds.
  • Fixed a bug that would make a player keep quacking repeatedly when holding the freeze button while out of sauce.
  • Fixed so that the HUD never appears while the ESC-screen is showing.

Beta 0.38

November 9th, 2012

Some of what is new in this release:

  • Added a basic friend system and made various changes to the game lobby.
  • Added the ability to freeze owned projectiles and grenades. (drains Awesome Sauce, default key = SPACE)
  • Added the ability to bind chat messages or commands to the F-keys (F1 is reserved for toggling the console, see Settings/ClientSettings.cfg)
  • Added player emote: /greet (bound to F2 by default)
  • Added player emote: /cheer (bound to F3 by default)
  • Added player emote: /dance (bound to F4 by default)
  • Added player emote: /thefinger (bound to F5 by default)
  • Added hat: Duck Face
  • Added hat: Broken Top Hat
  • Added hat: Golden Boot
  • Added hat: Bratwurst
  • Added hat: Pointy Helmet
  • Added hat: Skull Pole
  • Added hat: Skeleton Pole
  • Added hat: Crown of Murderous Deeds
  • Added hat: Dino Head
  • Added hat: King of the Forest
  • Added hat: Alpha Hat
  • Added command line argument for the server application: -c [path to custom config file]
  • Changed the max length of chat messages sent from game servers to clients to avoid things like long /maplist responses being cut off.
  • Changed so that the KFY patcher and launcher applications will try alternate servers for downloads if the main one is not reachable.
  • Fixed so that the Fiva Hat is not flipped when facing left.
  • Fixed so that certain grenades does not move around when lying on the ground.

Alpha 0.37

October 22nd, 2012

Some of what is new in this release:

  • Added one hat for each (damage dealing) weapon and grenade, that are awarded to players randomly when killing with the weapon/grenade in question.
  • Added hats that are awarded for the larger kill streaks (10, 20).
  • Added hats that are awarded for the larger multikills (4, 5, 6, 7).
  • Added hats that are awarded to players that log in during certain holidays (Halloween & Christmas).
  • Added a few personal hats for people who have contributed a lot to KFY (hosthazard, Danny, Dunder and KaLLe).
  • Added item: Electroom (creates a powerful electric blast that stuns players and does some damage)
  • Added powerup: Explonade Hiccup (ejects Explonades randomly)
  • Added powerup: Unlimited Sauce (gives unlimited Awesome Sauce)
  • Added a notification box for when a new hat is aquired (with the option of wearing it right away without having to leave the game).
  • Added notification boxes for kick- and map votes.
  • Changed so that only players of the opposite team of the owner of an Infroom blast can catch on fire from it (with the exception of the player throwing it) when friendly fire is on.
  • Changed so that the Infroom burn effect can only be spread to those of the opposite team of the owner when friendly fire is off.
  • Changed so that the Infroom burn effect has a shorter duration.
  • Changed so that the Tryptanade effect does not reverse the movement keys and made the aim impairment worse.
  • Changed so that the Fredrik stun effect has a shorter duration and smaller range.
  • Changed so that poking blocks in build mode does more damage.
  • Changed the graphical representation for Tryptanade.
  • Changed so that pressing down lets go of a ladder if holding on to one.
  • Changed so that Blobus screams right before detonating.
  • Changed so that keyboard input is not completely reset on being zapped, and will resume when the effect wear off.
  • Changed so that the sound of a player being zapped has a lower volume.
  • Fixed a bug where a player spawn effect would be created at 0,0 when joining a game server running a team based mode.
  • Fixed a bug that made it possible to zap teammates with the Improved Fly Zapper when friendly fire was off.
  • Fixed a bug that would cause the local player to not have its own win message set.
  • Fixed so that hat particles are not created on death when wearing the Trashcan powerup or a Billy.
  • Fixed a bug that caused the client application to crash when revisiting the Player Setup screen after a screen resolution change.
  • Fixed a bug that prevented players from killing another player with the Improved Fly Zapper.
  • Fixed so that correct coordinates show up for mirrored tiles.
  • Fixed a bug that would floodfill at incorrect column for mirrored tiles.
  • Fixed a bug that made it possible for spawn protected players to be affected by certain negative effects.

Kill Fun Yeah – Beta Trailer

December 22nd, 2012